3D character models

Responsible for all aspects
Software used: Maya, Substance Painter, Arnold
Materials created using Substance Painter, Rendered with Arnold
WIREFRAME MODELS
Modeled using Maya
UV Maps
Biscuit UV map
Biscuit UV map
Boba UV map
Boba UV map
Design

Illustrated using Procreate

3D animated short film

Primary roles: look development, layout, set dressing, modeling, story
Software used: Maya, Arnold ToonShader, Procreate
Models and layout using Maya, framed image illustrated using Procreate, rendered with Arnold
Shading Tests
Materials created using Arnold ToonShader
Color Script
Character Designs

Illustrated using Procreate

3D animated short film

Primary Roles: look development, prop design
Software used: Procreate, Substance Painter, Renderman
Color Script


Illustrated using Procreate

Textures
Textures hand painted using Substance Painter
Machine Designs

Illustrated with Procreate

3D animated short film

Primary Roles: surfacing, lighting, set dressing, modeling, story
Software used: Maya, Renderman, Procreate
2D storyboard animatic

Responsible for all aspects
Software used: Procreate, Premiere Pro
BACKGROUND DESIGN
PROP DESIGN
CHARACTER DESIGN
Pansy: turnaround, age progression, and exploration
Viola: fashion style exploration
digital comic

Software used: Procreate
SELECTED PAGES
Snack Time (2021)

Responsible for all aspects
Software used: Maya, Arnold, Photoshop
Environment PAINTINGS
Desert Scene (2020), Digital Illustration, Procreate
Desert Scene (2020), Digital Illustration, Procreate
Superbloom (2021), Oil on Canvas, 24x36in
Superbloom (2021), Oil on Canvas, 24x36in
Point Lobos (2020), Digital Illustration, Procreate
Point Lobos (2020), Digital Illustration, Procreate
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